My educational background spans interaction design, programming and biology. I started with a bachelor's degree in Bioinformatics in Berlin, followed by several years working in neurobiology and behavioural science. I later completed a master's degree in Interaction Design in Gothenburg.
I worked in several jobs as a creative technologist, design engineer, researcher, coder and ux designer as well as a freelancer in the fields of media arts, urban design, social- and interaction design, automotive design and autonomous driving. I have extensive experience working with AR and VR applications. I am building hard- and software prototypes, interactive installations, web and mobile applications.
A list of my exhibitions & publications is compiled below.
Get in touch with me by writing to lutz AT lu-re DOT de or contact me on LinkedIn.
Hello Quasselstrippe Exhibition at Weizenbaum Conference 2022.
Hello Quasselstrippe Exhibition and Workshop at re:publica 2022
Quasselstrippe Workshop Workshop im Rahmen des Wissenschaftsjahrs 2022, Futurium (2022).
48 Stunden Neukölln Contribution of digital sketches to the PARACHUTE(S) Project of 48h Neukölln (2021).
Ape Finger of the Stars Musical Performances at Du Beast, Nivili, Noiseberg and Loopohole in Berlin (2019).
Interpart Interactive, multi-langual Installation exhibited at Stadtwerkstatt in Berlin (2019), Rathaus Wiesbaden (2019).
Speculum Artium | Trbovlje New Media Festival Interactive Installation Polylogue pt. 2 exhibited at Speculum Artium, Slovenia (2019).
Wilde Moehre Festival Audio Visual Installation Bongo Forest exhibited at Wilde Moehre Festival, Drebkau (2018).
Republica Interactive Installation Polyloge exhibited at Republica, Berlin (2017).
Venice Biennale Interactive Installation Polylogue pt. 2 exhibited at the Greek Pavillion of Venice Biennale (2016).
Radical Networks Interactive Installation Polylogue exhibited at Radical Networks, New York (2016).
Speculum Artium | Trbovlje New Media Festival Interactive Installation Polylogue exhibited at Speculum Artium, Slovenia (2016).
Platine Festival Interactive Installation Polylogue exhibited at Platine Festival, Cologne (2016).
Diddley Bow Workshop Instrument Building Workshop at Wilde Möhre Festival, Drebkau (2016).
The MAZI archive Prototype exhibited in Prinzessinengarten, Berlin (2016).
re:publica | TEN Interactive Installation Lullaby Box exhibited at re:publica | TEN conference, Berlin (2016).
Transmediale 16 Interactive Installation Polyloge exhibited at Transmediale 16 in Berlin (2016).
Honeybees Learn Landscape Features during Exploratory Orientation Flights Jacqueline Degen, Andreas Kirbach, Lutz Reiter, Gisela Manz,Uwe Greggers, Randolf Menzel in Current Biology 26, 2800–2804 (2016)
Living Future! Conference Workshop about Community Wireless Networks held with Andreas Unteidig at the Living Future! Conference in Tel Aviv (2015).
Pinpoint Mehringplatz Interactive Installation exhibited at Mehringplatz in Berlin-Kreuzberg (2015).
The Hybrid Meeting Point - An urban infrastructure for interacting across boundaries of difference Andreas Unteidig, Bianca Herlo, Lutz Reiter (2015): Hybrid City 2015: Data to the People, Athens: URIAC, At Athens, Greece.
Israel Festival Interactive Installation Hybrid Meeting Point exhibited at the “Meeting Point under the Bridge”, an initiative carried out by Jerusalem‘s Muslala Artists Collective as part of the Israel Festival in Jerusalem (2015).
LivingFuture! conference Interactive Installation Lullaby Box exhibited at Pfefferberg during the "LivingFuture!" conference, Berlin (2015).
Hybrid Letter Box - Enabling Civic Engagement in Local Environments Unteidig, Joost, Schubert, Herlo, Sametinger, Bergmann, Reiter, Sossa (2014): Spring Cumulus Conference, University of Aveiro.
Kulturfestival NACHTUNDNEBEL "Liebe Sonnenallee ..." Installation exhibted at 13. Kunst- und Kulturfestival NACHTUNDNEBEL in Neukoelln, Berlin (2013).
Chimecloud - An Evocative, Responsive Sound Installation Dondana, Jepsen, Reiter (2013): 9th Student Interaction Design Research conference (SIDeR), Aarhus University.
Disconnection Dondana, Reiter (2013): 9th Student Interaction Design Research conference (SIDeR), Aarhus University.
Open source tracking and analysis of adult Drosophila locomotion in Buridan's paradigm with and without visual targets Colomb, Reiter, Blaszkiewicz, Wessnitzer, Brembs (2012): PLoS ONE 7(8): e42247. doi:10.1371/journal.pone.0042247
A common frame of reference for learned and communicated vectors in honeybee navigation Menzel, Kirbach, Haass, Fischer, Fuchs, Koblofsky, Lehmann, Reiter, Meyer, Nguyen, Jones, Norton, Greggers (2011): Current Biology, Volume 21, Issue 8, p645-650
Freelance Design Researcher and Software Developer at Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI) in Project 'Minodu – Fostering local sustainable development through research and technology'. Conducting research and implementation of an offline AI-enabled agricultural knowledge transfer platform targeting non-literate farmers in rural Togo.
Creative Coder and Technologist at NEEEU Spaces, Developed multiple interactive VR/AR experiences and digital installations for cultural institutions including Manchester Factory International, Martin-Gropius-Bau Berlin, Science Museum London and Kölnisches Stadtmuseum. Combining custom hardware prototypes with mobile and web applications and 3D visualizations.
Researcher in Projekt “Tools” at University of Arts Berlin (UdK). Concept and development of a DIY voice interface hardware kit and a software library. Conducted workshops and exhibitied at Republica 2022 and Futurium Berlin.
Full-stack development of several web applications as Freelance Designer and Developer:
Creative Technologist in the UX Design department at Future Center Europe (Volkswagen AG) leading autonomous driving interface and service innovation and mentoring junior designers. Developed multiple soft and hardware prototypes with a focus on mobility as a service, autonomous driving and accessibility design. Designed prototypes and services around autonomous driving and fleet management. Conducted user tests.
Design Researcher in the Project “CHEST - Connecting Digital Strangers” at University of Arts Berlin (UdK): conceptualising, prototyping and construction of several physical and digital interfaces that explored the possibilities of offline networks. Conducted multiple participatory workshops.
Working as a Freelance Designer and Programmer on several projects concerning media arts, tangible prototyping, user experience and interface design, mobile app and web programming. Among my partners are Universität der Künste Berlin, SPD, Bundesdruckerei und Leuphana Universität Lüneburg.
Research Assistant at Universität der Künste, Design Research Lab, Project Community Infrastructuring, Developing and implementing several concepts for researching and improving neighbourly interactions in urban communities.
Research Assistant at Charité Universitaätsmedizin Berlin, Neurocure, Cognitive Neurobiolgy, Development of a camera based cage for conditioning small animals and for the evaluation of their behaviours.
Research Assistant at AG Neurobiology, Freie Universität Berlin, Developed various tools to track and analyze flightpaths of honeybees on radarimages. Field experiments with honeybees. Development of camera based tracking system for drosophila flies.
Research Assistant at AG Artificial Intelligence, Freie Universität Berlin, work on the RoboBee Project, programming work and field experiments
Internship as stage technician at Hebbel Theater Berlin
Master Thesis conducted at Design Research Lab, Universität der Künste Berlin.
Chalmers University of Technology, Göteborg. Master in Interaction Design
Freie Universität Berlin. Bachelor of Bioinformatics